Sig Lab Model

Publications

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AnisoMPM: Animating Anisotropic Damage Mechanics

Joshuah Wolper, Yunuo Chen, Minchen Li, Yu Fang, Ziyin Qu, Jiecong Lu, Meggie Cheng, Chenfanfu Jiang

SIGGRAPH 2020

Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics

Minchen Li, Zachary Ferguson, Teseo Schneider, Timothy Langlois, Denis Zorin, Daniele Panozzo, Chenfanfu Jiang, Danny Kaufman

SIGGRAPH 2020

IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids

Yu Fang*, Ziyin Qu* (equal contributions), Minchen Li, Xinxin Zhang, Yixin Zhu, Mridul Aanjaneya, Chenfanfu Jiang

SIGGRAPH 2020

Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles

Weizhen Huang, Julian Iseringhausen, Tom Kneiphof, Ziyin Qu, Chenfanfu Jiang, Matthias Hullin

SIGGRAPH 2020

A Massively Parallel and Scalable Multi-GPU Material Point Method

Xinlei Wang*, Yuxing Qiu* (equal contributions), Stuart Slattery, Yu Fang, Minchen Li, Song-Chun Zhu, Yixin Zhu, Min Tang, Dinesh Manocha, Chenfanfu Jiang

SIGGRAPH 2020

Hierarchical Optimization Time Integration for CFL-rate MPM Stepping

Xinlei Wang*, Minchen Li* (equal contribution), Yu Fang, Xinxin Zhang, Ming Gao, Min Tang, Danny M. Kaufman, Chenfanfu Jiang

ACM Transaction on Graphics (TOG) (present at SIGGRAPH 2020)

A Hybrid Lagrangian-Eulerian Method for Topology Optimization

Yue Li*, Xuan Li*, Minchen Li* (equal contribution), Yixin Zhu, Bo Zhu, Chenfanfu Jiang

Arxiv Mar 2, 2020

A Hybrid Material-Point Spheropolygon-Element Method for Solid and Granular Material Interaction

Yupeng Jiang, Minchen Li, Chenfanfu Jiang, Fernando Alonso-marroquin

International Journal for Numerical Methods in Engineering (IJNME), 2020

On Hybrid Lagrangian-Eulerian Simulation Methods: Practical Notes and High-Performance Aspects

Yuanming Hu, Xinxin Zhang, Ming Gao, Chenfanfu Jiang

SIGGRAPH, 2019

CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation

Joshuah Wolper, Yu Fang, Minchen Li, Jiecong Lu, Ming Gao, Chenfanfu Jiang

SIGGRAPH, 2019

Decomposed Optimization Time Integrator for Large-Step Elastodynamics

Minchen Li, Ming Gao, Timothy Langlois, Chenfanfu Jiang, Danny M. Kaufman

SIGGRAPH, 2019

Efficient and Conservative Fluids Using Bidirectional Mapping

Ziyin Qu*, Xinxin Zhang* (joint 1st authors), Ming Gao, Chenfanfu Jiang, Baoquan Chen

SIGGRAPH, 2019

A Hybrid Material Point Method for Frictional Contact with Diverse Materials

Xuchen Han, Theodore Gast, Qi Guo, Stephanie Wang, Chenfanfu Jiang, Joseph Teran

Symposium on Computer Animation [Proceedings of the ACM on Computer Graphics and Interactive Techniques], 2019

Simulation and Visualization of Ductile Fracture with the Material Point Method

Stephanie Wang, Mengyuan Ding, Theodore F. Gast, Leyi Zhu, Steven Gagniere, Chenfanfu Jiang, Joseph Teran

Symposium on Computer Animation [Proceedings of the ACM on Computer Graphics and Interactive Techniques], 2019

Investigating the release and flow of snow avalanches at the slope-scale using a unified model based on the material point method

Johan Gaume, Alec van Herwijnen, Theodore Gast, Joseph Teran, Chenfanfu Jiang

Cold Regions Science and Technology, 2019

Real-Time Fluid Simulation on the Surface of a Sphere

Bowen Yang*, William Corse* (equal contributions), Jiecong Lu, Joshuah Wolper, Chenfanfu Jiang

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) [Proceedings of the ACM (PACM) Journal], 2019

Autonomous Precision Pouring from Unknown Containers

Monroe Kennedy, Karl Schmeckpeper, Dinesh Thakur, Chenfanfu Jiang, Vijay Kumar, Kostas Daniilidis

IEEE Robotics and Automation Letters (RA-L), 2019

Mirroring without Overimitation: Learning Functionally Equivalent Manipulation Actions

H. Liu, C. Zhang, Y. Zhu, C. Jiang, So. Zhu

The Thirty-Third AAAI Conference on Artificial Intelligence, AAAI, 2019

Published in 2018

GPU Optimization of Material Point Methods

M. Gao*, X. Wang*, K. Wu* (equal contributions), A. Pradhana Tampubolon, E. Sifakis, C. Yuksel, C. Jiang

SIGGRAPH Asia, 2018

Fast and Scalable Position-Based Layout Synthesis

M. Gao*, X. Wang*, K. Wu* (equal contributions), A. Pradhana Tampubolon, E. Sifakis, C. Yuksel, C. Jiang

IEEE Transactions on Visualization and Computer Graphics, TVCG, 2018

Dynamic Anticrack Propogation In Snow

J. Gaume, T. Gast, J. Teran, A. van Herwijnen, Ch. Jiang

Nature Communications, 2018

A Temporally Adaptive Material Point Method with Regional Time Stepping

Y. Fang*, Y. Hu*, S. Hu, C. Jiang, (*equal contributors)

ACM SIGGRAPH Eurographics Symposium on Computer Animation, 2018

Configurable 3D Scene Synthesis and 2D Image Rendering with Per-Pixel Ground Truth using Stochastic Grammars

C. Jiang*, S. Qi*, Y. Zhu*, S. Huang* (*equal contributors), J. Lin, L. Yu, D. Terzopoulos, S. Zhu

International Journal of Computer Vision (IJCV), 2018

A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling

Y. Hu, Y. Fang, Z. Ge, Z. Qu, Y. Zhu, A. Pradhana Tampubolon, C. Jiang

SIGGRAPH, 2018

Animating Fluid Sediment Mixture in Particle-Laden Flows

M. Gao, A. Pradhana, X. Han, Q. Guo, G. Kot, E. Sifakis, C. Jiang

SIGGRAPH, 2018

Human-centric Indoor Scene Synthesis Using Stochastic Grammar

S. Qi, Y. Zhu, S. Huang, C. Jiang, S. Zhu

Computer Vision and Pattern Recognition, CVPR, 2018

Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events

D. Wang*, J. Kubricht*, Y. Zhu*, W. Liang, S. Zhu, C. Jiang, H. Lu. (*equal contributions)

IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE VR, 2018

Published in 2017

An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials

M. Gao, A. Pradhana Tampubolon, C. Jiang, E. Sifakis

ACM Transactions on Graphics, SIGGRAPH Asia, 2017

A Polynomial Particle-In-Cell Method

C. Fu, Q. Guo, T. Gast, C. Jiang, J. Teran

ACM Transactions on Graphics, SIGGRAPH Asia, 2017

Multi-species simulation of porous sand and water mixtures

A. Pradhana Tampubolon, T. Gast, G. Klar, C. Fu, J. Teran, C. Jiang, and K. Museth

ACM Transactions on Graphics, SIGGRAPH Asia, 2017

Position-based Multi-Agent Dynamics for Real-Time Crowd Simulation

T. Weiss, A. Litteneker, C. Jiang, and D. Terzopoulos

ACM SIGGRAPH, Eurographics Symposium on Computer Animation, SCA Poster, 2017

Accurate soil and mudbrick BRDF models for archaeological illumination rendering with application to small finds

V. Badler, J. Kider Jr., M. Moore, B. Walter, N. Badler

Eurographics Workship on Graphics and Cultural Heritage, 2017

PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion using Laban Movement Analysis

F. Durupinar, M. Kapadia, S. Deutsch, M. Neff, N. Badler [Data] [Results]

ACM Transactions on Graphics, 2017

Simulating Crowds in Egress Scenarios

V. Cassol, S. Musse, C. Jung, N. Badler

Springer, 2017

Memory Reconstruction from Autobiographic Memories of Autonomous Virtual Agents

B. Inampudi, X. Zhang, F. Geraci, N. Badler, M. Kapadia

CASA, 2017

Predicting future crowd motion including event treatment

C. Dal Bianco, S. Musse, A. Braun, R. Caetani, C. Jung, N. Badler

Intelligent Virtual Agents, 2017

Detection of global and local motion changes in human crowds

I. de Almeida, V. Cassol, N. Badler, S. Musse, C. Jung

IEEE Transactions on Circuits and Systems for Video Technology, 2017

Evaluating and optimizing evacuation plans for crowd egress

V. Cassol, E.Testa, C. Jung, M. Usman, P. Faloutsos, M. Kapadia, N. Badler, S. Musse

IEEE Computer Graphics & Applications, 2017

Simulating Heterogeneous Crowds with Interactive Behaviors

N. Pelechano, J. Allbeck, M. Kapadia and N. Badler (Eds.)

Taylor and Francis, CRC Press, 2017

Simulation of collective crowd behavior with psychological parameters

F. Durupinar, U. Güdükbay, A. Aman, N. Badler

Taylor and Francis, CRC Press, 2017

Published in 2016

Psychological parameters for crowd simulation: from audiences to mobs

F. Durupinar, U. Güdükbay, A. Aman, N. Badler

IEEE Transactions on Visualization and Computer Graphics, 2016

Identifying virtual episodes based on character animation traces

K. Wang, N. Badler

Proceedings of the International Conference on Motion in Games, 2016

Fast-forwarding Crowd Simulations

C. Dal Bianco, A. Braun, S. Musse, C. Jung, N. Badler

Proceedings of IVA, 2016

Reconstructing Personalized Anatomical Models for Physics-based Body Animation

P. Kadlecek (*), A. Ichim (*), T. Liu, J. Krivanek, L. Kavan (* joint first authors)

ACM Transaction on Graphics 35(6) [Proceedings of SIGGRAPH Asia], 2016

Towards Real-time Simulation of Hyperelastic Materials

T. Liu, M. Gao, L. Zhu, E. Sifakis, L. Kavan

arXiv, 2016

Fast and Robust Inversion-Free Shape Manipulation

T. Liu, S. Bouaziz, L. Kavan

Computer Graphics Forum 35(2) [Proceedings of Eurographics], 2016

Published in 2015

Computational Bodybuilding: Anatomically-based Modeling of Human Bodies

Shunsuke Saito, Zi-Ye Zhou, Ladislav Kavan

ACM Transaction on Graphics 34(4) [Proceedings of SIGGRAPH], 2015

Linear Subspace Design for Real-Time Shape Deformation

Yu Wang, Alec Jacobson, Jernej Barbic, Ladislav Kavan

ACM Transaction on Graphics 34(4) [Proceedings of SIGGRAPH], 2015

Skuller: A Volumetric Shape Registration Algorithm for Modeling Skull Deformities

Yusuf Sahillioglu, Ladislav Kavan

Medical Image Analysis, 2015

Adaptable Anatomical Models for Realistic Bone Motion Reconstruction

Lifeng Zhu, Xiaoyan Hu, Ladislav Kavan

Computer Graphics Forum 34(2) [Proceedings of Eurographics], 2015

Reducing Numerical Dissipation in Smoke Simulation

Zhanpeng Huang, Ladislav Kavan, Weikai Li, Pan Hui, Guanghong Gong

Graphical Models, 2015

The Distribution of Carried Items in Urban Environments

Elissa Wolf, Norman Badler.

Presence J., 2015.

Dynamic Hierarchical Search on the GPU

Francisco Garcia, Norman Badler, Mubbasir Kapadia

Motion in Games, 2015

Segmenting Motion Capture Data Using a Qualitative Analysis

Durell Bouchard, Norman Badler.

Motion in Games, 2015

Virtual Crowds: Steps Toward Behavioral Realism

Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norman Badler

Morgan & Claypool, 2015

Generating a Multiplicity of Policies for Agent Steering in Crowd Simulation

Cory Boatright, Mubbasir Kapadia, Jennie Shapira, Norman Badler

Computer Animation and Virtual Worlds, 26(5), 483-494, September 2015

Basis Enrichment and Solid-Fluid Coupling for Model-Reduced Fluid Simulation

Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil

Computer Animation and Virtual Worlds, 26(2), 109-117, March 2015

Planning Approaches to Constraint-Aware Navigation in Dynamic Environments

Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco Garcia, Norman Badler

Computer Animation and Virtual Worlds, 26(2), 119-139, March 2015

Published in 2014

Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces

Rosanna Queiroz, Sorraia Musse, Norman Badler

Presence 23(2), pp. 191-208, Spring 2014

Ultrasound Guided Regional Anesthesia Training Simulator Using Microsoft Kinect

Aparajith Sairam, Jian Feng, Norman I. Badler, Jiabin Liu, Kenneth Richman, Nabil Elkassabany

International Journal of Anesthetics and Anesthesiology, Vol. 1, Issue 3, 2014

Learning Motion Patterns in Unstructured Scene Based on Latent Structural Information

Weibin Liu, Xinyi Chong, Pengfei Huang, Norman Badler

Journal of Visual Languages & Computing 25(1), pp. 43-53, 2014

Trade-Offs Between Responsiveness and Naturalness for Player Characters

Aline Normoyle, Sophie Joerg

Motion in Games, 2014

Stochastic Activity Authoring With Direct User Control

Aline Normoyle,Maxim Likhachev, Alla Safonova

Interactive 3D Graphics and Games, 2014

Player Perception of Delays and Jitter in Character Responsiveness

Aline Normoyle, Gina Guerrero, Sophie Joerg

Symposium of Applied Perception, 2014

A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting

Kenshi Takayama, Alec Jacobson, Ladislav Kavan, Olga Sorkine-Hornung

Journal of Computer Graphics Techniques 3(4), 2014

Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers

Kenshi Takayama, Alec Jacobson, Ladislav Kavan, Olga Sorkine-Hornung

arXiv, 2014

Projective Dynamics: Fusing Constraint Projections for Fast Simulation

Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, Mark Pauly

ACM Transaction on Graphics 33(4) [Proceedings of SIGGRAPH], 2014

Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

Daniel Sykora, Ladislav Kavan, Martin Čadik, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung

ACM Transactions on Graphics 33(2) [Presented at SIGGRAPH], 2014

Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents

Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman Badler

Symposium on Interactive 3D Graphics and Games, 2014

Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems

Kerstin Ruhland, Sean Andrist, Jeremy Badler, Christopher Edward Peters, Norman Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell

Eurographics STAR (State-of-the-Art Report), 2014

Simulating Heterogeneous Crowds with Interactive Behaviors

Nuria Pelechano, Mubbasir Kapadia, Jan Allbeck, Yiorgos Chrysanthou, Stephen Guy, Norman Badler

Eurographics Tutorial, 2014

GPU-Based Dynamic Search on Adaptive Resolution Grids

Francisco Garcia, Mubbasir Kapadia, Norman Badler

ICRA, 2014

ADAPT: The Agent Development and Prototyping Testbed

Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman Badler

IEEE Trans. on Visualization and Computer Graphis 20(7), pp. 1035-1047, July 2014

Path Planning for Coherent and Persistent Groups

Tianyu Huang, Mubbasir Kapadia, Norman Badler, Marcelo Kallmann

IRCA, 2014

Published in 2013

Ambient Obsurance Baking on the GPU

Peter-Pike Sloan, Jason Tranchida, Hao Chen, Ladislav Kavan

ACM SIGGRAPH Asia Technical Brief, 2013

Robust Inside-Outside Segmentation Using Generalized Winding Numbers

Alec Jacobson, Ladislav Kavan and Olga Sorkine-Hornung

ACM Transaction on Graphics 32(4) [Proceedings of SIGGRAPH], 2013

Evaluating Perceived Trust From Procedurally Animated Gaze

Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinicius J. Cassol, Soraia R. Musse

Motion in Games, 2013

Fast Simulation of Mass-Spring Systems

Tiantian Liu, Adam W. Bargteil, James F. O'Brien, Ladislav Kavan

ACM Transaction on Graphics 32(6) [Proceedings of SIGGRAPH Asia], 2013

Anatomy Transfer

Dicko Ali-Hamadi, Tiantian Liu, Benjamin Gilles, Ladislav Kavan, François Faure, Olivier Palombi, Marie-Paule Cani

ACM Transaction on Graphics 32(6) [Proceedings of SIGGRAPH Asia], 2013

An Event-Centric Planning Approach for Dynamic Real-Time Narrative

Alexander Shoulson, Mubbasir Kapadia, Norman I. Badler

MIG '13 Proceedings of Motion on Games, 121-130, 2013

SPREAD: Sound Propagation and Perception for Autonomous Agents in Dynamic Environments

Pengfei Huang, Mubbasir Kapadia, Norman I. Badler

ACM SIGGRAPH/Eurographics Symposium of Computer Animation (SCA), 2013

Multi-Domain Real-Time Planning in Dynamic Environments

Mubbasir Kapadia, Alejandro Porres, Francisco Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler

ACM SIGGRAPH/Eurographics Symposium of Computer Animation (SCA), 2013

Dynamic Search on the GPU

Mubbasir Kapadia, Francisco Garcia, Cory Boatright, Norman I. Badler

IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS, 2013

The Effect of Posture and Dynamics on the Perception of Emotion

Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, Sophie Jorg

Symposium on Applied Perception, 2013

Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities

Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, Norman I. Badler

Modeling, Simulation and Visual Analysis of Large Crowds, Springer-Verlag, 2013

Navigation and Steering for Autonomous Virtual Humans

Mubbasir Kapadia, Norman I. Badler

WIREs Cognitive Science, Wiley, 2013

Efficient Motion Retrieval in Large Motion Databases

Mubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 2013

Published in 2012

How Responsiveness Affects Players' Perception in Digital Games

Sophie Jorg, Aline Normoyle, Alla Safonova

Symposium on Applied Perception, 2012

What's Next? The New Era of Autonomous Virtual Humans

Mubbasir Kapadia, Alexander Shoulson, Cory Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler

5th International Conference on Motion in Games, November 2012

Pedestrian Anomaly Detection Using Context-Sensitive Crowd Simulation

Cory Boatright, Mubbasir Kapadia, Jennie Shapira, Norman I. Badler

First International Workshop on Pattern Recognition and Crowd Analysis, November 2012

Game-Based Data Capture for Player Metrics

Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova

AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

Animating Synthetic Dyadic Conversations With Variations Based on Context and Agent Attributes

Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler

Computer Animation and Virtual Worlds J., 2012

Parallelized Egocentric Fields for Autonomous Navigation

Mubbasir Kappadia, Shawn Singh, William Hewlett, Glenn Reinmann, Petros Faloustos

Journal of the Visual Computer, 2012

Published in 2011

Defining Next-Generation Multi-Modal Communication in Human Robot Interaction

Stephanie Lackey, Daniel Barber, Lauren Reinerman, Norman Badler, Irwin Hudson

Proceedings of the Human Factors and Ergonomics Society Annula Meeting 55, 2011

A Data-Driven Appearance Model for Human Fatigue

Joseph T. Kider Jr, Kaitlin Pollock, Alla Safonova

ACM/Eurographics Symposium on Computer Animation, 2011

Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms

Mubbasir Kapadia, Matthew Wang, Shawn Singh, Glenn Reinmann, Petros Faloutsos

ACM/Eurographics Symposium on Computer Animation, 2011

A Behavior Authoring Framework for Multi-Actor Simulations

Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos

IEEE Computer Graphics and Applications, Special Issue, 2011

Selecting Agents for Narrative Roles

Alexander Shoulson, Daniel Garcia, Norman Badler

Association for the Advancement of Artificial Intelligence, 2011

Parallelized Incomplete Poisson Preconditioner in Cloth Simulation

Konstantinos Sideris, Mubbasir Kapadia, Petros Falotusos

4th International Conference on Motion in Games, November 2011

Improved Benchmarking for Steering Algorithms

Mubbasir Kapadia, Matthew Wang, Glenn Reinman, Petros Faloutsos

4th International Conference on Motion in Games, November 2011

Parameterizing Behavior Trees

Alexander Shoulson, Francisco Garcia, Matthew Jones, Robert Mead, Norman I. Badler

4th International Conference on Motion in Games, November 2011

Intelligent Camera Control Using Behavior Trees

Daniel Markowitz, Joseph T. Kider Jr., Alexander Shoulson, Norman I. Badler

4th International Conference on Motion in Games, November 2011

Path Planning With Adaptive Dimensionality

Kalin Gochev, Benjamin Cohen, Maxim Likhachev

Symposium on Combinatorial Search, 2011

Human Model Reaching, Grasping, Looking and Sitting Using Smart Objects

Damian Slonneger, Matthew Croop, Jeremy Cytryn, Joseph T. Kider,Jr., Richard Rabbitz, Eric Halpern, Norman I. Badler

International Symposium on Digital Human Modeling, 2011

Fruit Senescence and Decay Simulation

Joseph T. Kider, Jr., Samantha Raja, Norman I. Badler

Eurographics, 2011

CRAM It! A Comparison of Virtual, Live-Action and Written Training Systems for Preparing Personnel to Work in Hazardous Environments"

Catherine Stocker, Benjamin Sunshine-Hill, John Drake, Ian Perera, Joseph T. Kider Jr., Norman I. Badler

Proc. IEEE Virtual Reality, 2011

How the Ocean Personality Model Affects the Perception of Crowds

Funda Durupinar, Nuria Pelechano, Jan Allbeck, Uğur Güdükbay, Norman I. Badler

IEEE Computer Graphics and Applications, 2011

Published in 2010

Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action

Pengfei Huang, Jinsheng Kang, Joseph T. Kider Jr., Ben Sunshine-Hill, Jonathan B. McCaffrey, Desiree Velazquez Rios, Norman I. Badler

Computer Animation and Social Agents (CASA), 2010

Perceptually Realistic Behavior through Alibi Generation

Benjamin Sunshine-Hill, Norman I. Badler

Proc. Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010

Smart Events and Primed Agents

Catherine Stocker, Libo Sun, Pengfei Huang, Wenhu Qin, Jan Allbeck, Norman I. Badler

Proc. Intelligent Virtual Agents (IVA), 2010

Simulating Human Activities for Synthetic Inputs to Sensor Systems

Jan Allbeck, Norman I. Badler

Distributed Video Sensor Networks, Springer, 2010

Published in 2009

Recreating Early Islamic Glass Lamp Lighting

Joseph T. Kider Jr., Rebecca L. Fletcher, Nancy Yu, Renata Holod, Alan Chalmers, Norman I. Badler

Proc. International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), 2009

GPU Methods for Real-Time Haptic Interaction with 3D Fluids

Meng Yang, Jingwan Lu, Alla Safonova, Katherine J. Kuchenbecker

IEEE International Workshop on Haptic Audio-Visual Environments and Games (HAVE), November 2009

Achieving Good Connectivity in Motion Graphs

Liming Zhao, Alla Safonova

Graphical Models, 71(4), 139-152, July 2009

Published in 2008

Synthesizing Human Motion From Intuitive Constraints

Alla Safonova, Jessica K. Hodgins

Studies in Computational Intelligence: Artificial Intelligence Techniques for Computer Graphics, 159, 15-39, 2008

Virtual Crowds: Methods, Simulation, and Control

Nuria Pelechano, Jan M. Allbeck, Norman I. Badler

San Rafael, CA: Morgan Claypool Publishers, 2008

All-Pairs Shortest-Paths for Large Graphs on the GPU

Gary J. Katz, Joseph T. Kider Jr.

Graphics Hardware, Sarajevo, Bosnia-Heregovina, 2008

Direct Shader Sampling in Painterly Rendering for Animation

Matt Kuruc, Chris Czyzewicz, Vijay Nair, Norman I. Badler

6th Symposium on Non-Photorealistic Animation and Rendering Annecy, France, June 9-11, 2008

Virtual Training via Vibrotactile Arrays

Aaron Bloomfield, Norman I. Badler

Presence, Vol. 17, No. 2, April 2008, pp 103-120

A GPU-Based Approach for Real-Time Haptic Rendering of 3D Fluids

Meng Yang, Jingwan Lu, Zehua Zhou, Alla Safonova, Katherine J. Kuchenbecker

SIGGRAPH Asia Sketch, December 2008

Real-Time Graphic and Haptic Simulation of Deformable Tissue Puncture

Joseph M. Romano, Alla Safonova, Katherine J. Kuchenbecker

Medicine Meets Virtual Reality, December 2008

Creating Crowd Variation with the Ocean Personality Model

Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler

Proceedings of Autonomous Agents and Multiagent Systems, 2008, pp 1217-1220

Being a Part of the Crowd: Toward Validating VR Crowds Using Presence

Nuria Pelechano, Catherine Stocker, Jan M. Allbeck, Norman I. Badler

Proceedings of Autonomous Agents and Multiagent Systems, 2008, pp 136-142

Future Needs and Developments in Support of Computer-based Human Models.

Norman I. Badler, Jan M. Allbeck

In Handbook of Digital Human Modeling, V. Duffy (Ed)., Taylor and Francis, 2008

Evaluating American Sign Language Generation Through the Participation of Native ASL Signers

Matt Huenerfauth, Liming Zhao, Erdan Gu, Jan M. Allbeck

Ninth International ACM SIGACCESS Conference on Computers and Accessibility, Tempe, AZ. October 15-17, 2007

Published in 2007

Generating Plausible Individual Agent Movement from Spatio-Temporal Occupancy Data

Benjamin Sunshine-Hill, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler

Workshop of Massive Datasets, Nagoya, Japan, 2007

Semantic Segmentation of Motion Capture Using Laban Movement Analysis

Durell Bouchard, Norman I. Badler

Proceedings of Intelligent Virtual Agents 2007, pages 37-44

Controlling Individual Agents in High-Density Crowd Simulation

Nuria Pelechano, Jan M. Allbeck, Norman I. Badler

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) San Diego, CA, August 3-4, 2007. Pages 99-108

Collision Awareness Using Vibrotactile Arrays

Aaron Bloomfield, Norman I. Badler

Proceedings of the IEEE Virtual Reality Conference, March 10-14, 2007, pages 163-170

Published in 2006

Modeling Crowd and Trained Leader Behavior during Building Evacuation

Nuria Pelechano, Norman I. Badler

IEEE Computer Graphics and Applications, Volume 26, Issue 6, November-December 2006, pages 80-86

Automated Analysis of Human Factors Requirements

Jan M. Allbeck, Norman I. Badler

Proceedings of the 2006 Digital Human Modeling for Design and Engineering Conference, July 2006, 7 pages

Visual Attention and Eye Gaze During Multiparty Conversations with Distractions

Erdan Gu, Norman I. Badler

Lecture Notes in Computer Science, Volume 4133, IVA, 2006, pages 193-204

Synthesis of 3D Faces Using Region-Based Morphing Under Intuitive Control

Yu Zhang, Norman I. Badler

Proceedings of Computer Animation and Social Agents, Computer Animation and Virtual Worlds (CAVW) Journal, 2006

RIVET: Rapid Interactive Visualization for Extensible Training

Norman I. Badler, Jan M. Allbeck, Abe Megahed, Mihriban Whitmore

Habitation 2006, Orlando, FL, February 2006

Published in 2005

Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication

Nuria Pelechano, Kevin O'Brien, Barry G. Silverman, Norman I. Badler

First International Workshop on Crowd Simulation (V-CROWDS '05), Lausanne, Switzerland, November 2005

Do You See What Eyes See? Implementing Inattentional Blindness

Erdan Gu, Catherine Stocker, Norman I. Badler

Lecture Notes in Computer Science, Volume 3661, Intelligent Virtual Agents, 2005, pages 178-190

Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model

Erdan Gu, Catherine Stocker, Norman I. Badler

Proceedings of the International Workshop on Attention and Performance in Computational Vision, San Diego, June 2005

Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks

Liming Zhao, Ying Liu, Norman I. Badler

Proceedings of SAE International Digital Human Modeling for Design and Engineering, 2005

New Behavioral Paradigms for Virtual Human Models

Norman I. Badler, Jan M. Allbeck, Seung-Joo Lee, Richard Rabbitz, Timothy Broderick, Kevin Mulkern

Proceedings of SAE International Digital Human Modeling for Design and Engineering, 2005

Acquiring and Validating Motion Qualities from Live Limb Gestures

Liwei Zhao, Norman I. Badler

Graphical Models, 67(1), 2005, pages 1-16

Published in 2004

Creating Embodied Agents with Cultural Context

Jan M. Allbeck, Norman I. Badler

Agent Culture: Designing Virtual Characters for a Multi-Cultural World, R. Trappl and S. Payr (Eds.), New York, Lawrence Erlbaum Associates, 2004

Published in 2003

A Computational Approach for Constructing the Reachable Workspaces for Redundant Manipulators

Tarek K. Alameldin, Norman Badler, Tarek Sobh, Raul Mihali

International Scientific Journal of Computing, 2003, Vol. 2, Issue 1, pages 48-52

Real-Time Reach Planning for Animated Characters Using Hardware Acceleration

Ying Liu, Norman I. Badler

Proceedings of the 16th International Conference on Computer Animation and Social Agents May 2003, pages 86-93

Feature Preserving Manifold Mesh from an Octree

Koji Ashida, Norman I. Badler

Poster session at the 8th ACM Symposium on Solid Modeling and Applications (SM'03), June 2003

Published in the Proceedings, pages 292-297

A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks

Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler

Proceedings of the 2003 IEEE Virtual Reality Conference (VR'03), March 2003, pages 225-231

Published in 2002

Virtual Humans for Validating Maintenance Procedures

Norman I. Badler, Charles A. Erignac, Ying Liu

Communications of the ACM, Vol. 45, Issue 7, pages 56-63, July 2002

FacEMOTE: Qualitative Parametric Modifiers for Facial Animations

Meeran Byun, Norman I. Badler

Symposium on Computer Animation, San Antonio, TX, July 2002

Creating Interactive Virtual Humans: Some Assembly Required

Jonathan Gratch, Jeff Rickel, Elisabeth Andre, Justine Cassell, Eric Petajan, Norman I. Badler

IEEE Intelligent Systems, Volume 17, Issue 4, July-August 2002, pages 54-63

Eyes Alive

Norman I. Badler, Jeremy B. Badler, Sooha Park Lee

Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pages 637-644

ACUMEN: Amplifying Control and Understanding of Multiple ENtities

Jan M. Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, Aravind Joshi

Proceedings of the International Conference on Autonomous Agents, pages 191-198

Representing and Parameterizing Agent Behaviors

Norman I. Badler, Jan M. Allbeck, Liming Zhao, Meeran Byun

Proceedings of Computer Animation 2002 (CA 2002), IEEE Computer Society, 2002, Geneva, Switzerland, pages 133-143

Modeling Deformable Human Arm for Constrained Reach Analysis

Hogeun Shin, Norman I. Badler

Proceedings of the Digital Human Modeling Conference, Munich, Germany, June 2002, pages 217-228

Embodied Autonomous Agents

Jan M. Allbeck, Norman I. Badler

Handbook of Virtual Environments, K. Stanney (Ed.), Lawrence Erlbaum Associates, 2002, pages 313-332

Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting

Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, Jason Cornwell

11th Conference on Computer Generated Forces and Behavioral Representation, SISO, May, 2002

A Demonstration of the PMF-Extraction Approach: Modeling the Effects of Sound on Crowd Behavior

Jason Cornwell, Barry G. Silverman, Kevin O'Brien, Michael Johns

11th Conference on Computer Generated Forces and Behavioral Representation, SISO, May, 2002

A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation

Eric Aaron, Harold Sun, Franjo Ivancic, Dimitris Metaxas

Proceedings of Computer Animation 2002, Geneva, Switzerland, June 2002, pages 154-163

Published in 2001

Collision Resolutions in Cloth Simulation

Suejung Huh, Dimitris Metaxas, Norman I. Badler

Computer Animation, IEEE 2001, 122-127 (2001)

Pedestrians: Creating Agent Behaviors Through Statistical Analysis of Observation Data

Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold Sun, Norman I. Badler, Dimitris Metaxas

Computer Animation 2001: Proceedings of the 14th Conference on Computer Animation, pages 84-92

Structures and Styles: Motion Acquisition

L. Zhao, S. Lu, Dimitris Metaxas, Norman I. Badler

Third International Workshop on Intellgent Virtual Agents, Madrid, Spain, September 2001

Where to Look? Automating Attending Behaviors of Virtual Human Characters

Sonu Chopra-Khullar, Norman I. Badler

Autonomous Agents and Multi-agent Systems, Volume 4, Issue 1-2, March 2001, pages 16-23

Consistent Communication With Control

Jan M. Allbeck, Norman I. Badler

Workshop on Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents Autonomous Agents, 2001

Virtual Beings

Norman I. Badler

Communications of the ACM, Volume 44, Issue 3, March 2001, pages 33-35

Toward a Human Behavior Models Anthology for Synthetic Agent Development

Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, Ransom Weaver

10th Conference on Computer Generated Forces and Behavioral Representation, SISO, May 2001, 9 pages

Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function Approach' to Generating Virtual Opponents

Ransom Weaver, Barry G. Silverman, Hogeun Shin, Richard Dubois

Proceedings of the 10th Conference On Computer Generated Forces and Behavioral Representation, May 2001

How Emotion and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study

Michael Johns, Barry G. Silverman

Tenth Conference on Computer Generated Forces and Behavioral Representation, May 2001, 11 pages

More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies

Barry G. Silverman

University of Pennsylvania/ACASA Technical Report, 2001

Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping

Barry G. Silverman, Michael Johns, Ramsom Weaver, Kevin O'Brien, Rachel Silverman

Cognitive Science Quarterly, Volume 2, Issue 3/4, Fall/Winter 2002, 18 pages

Automating Gait Generation

Harold Sun, Dimitris Metaxas

Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques Los Angeles, August 2001, pages 261-270

A Deformable Finite Element Model of the Breast for Predicting Mechanical Deformations under External Perturbations

Fred S. Azar, Dimitris Metaxas, Mitchell D. Schnall

Journal of Academic Radiology, October 2001

Published in 2000

Towards Behavioral Consistency in Animated Agents

Norman I. Badler, Jan M. Allbeck

Deformable Avatars, N. Magnenat-Thalmann and D. Thalmann (Eds.), Kluwer Academic Publishers, 2001, pages 191-205

Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs

Deepak Tolani, Ambarish Goswami, Norman I. Badler

Graphical Models, 62(5), September 2000, pages 353-388

A Machine Translation System from English to American Sign Language

Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, Norman I. Badler

Conference AMTA-2000: Envisioning Machine Translation in the Information Future, Mexico, 2000

The EMOTE Model for Effort and Shape

Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler

Proceedings of the 27th annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '00, pages 173-182

To Gesture or Not to Gesture: What is the Question?

Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi

Proceedings of Computer Graphics International (CGI) 2000, June 2000, pages 3-9

Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time

Jianping Shi, Norman I. Badler, Michael B. Greenwald

Proceedings of the 9th Conference on Computer Generated Forces, May 2000, 9 pages

Design of a Virtual Human Presenter

T. Noma, L. Zhao, Norman I. Badler

IEEE Journal of Computer Graphics and Applications, 20(4), July/August, 2000, pages 79-85

Dynamically Altering Agent Behaviors Using Natural Language Instructions

Ramamani N. Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind Joshi, and Martha Palmer

Proceedings of the 4th International Conference on Autonomous Agents 2000 (AGENTS 2000), pages 293-300

Animation 2000++

Norman I. Badler

IEEE Computer Graphics and Applications 20(1), Jan.-Feb. 2000, pages 28-29

Noninvasive Video Motion Capture

Dimitris Metaxas, D. Newman, Norman I. Badler

Proceedings of the13th IAA Humans in Space Symposium, Santorini, Greece, May 20-26, 2000

Interpreting Movement Manner

Liwei Zhao, Monica Costa, Norman I. Badler

Proceedings of Computer Graphics 2000, May 2000, pages 98-103

Algorithms for Generating Motion Trajectories Described by Prepositions

Yilun Xu, Norman I. Badler

Proceedings of the Computer Animation 2000 Conference, May 2000, pages 30-35

A Parameterized Action Representation for Virtual Human Agents

Norman I. Badler, Ramamani N. Bindiganavale, Jan M. Allbeck, William Schuler, Liwei Zhao, Martha Palmer

Embodied Conversational Agents, J. Cassell, J. Sullivan, S. Prevost and E. Churchill (Eds.), MIT Press, 2000, pages 256-284

Representation of Actions as an Interlingua

Karin Kipper, Martha Palmer

Workshop on Applied Interlinguas: Practical Applications of Interlingual Approaches to NLP. 6 pages, Seattle, April 2000

Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents

Norman I. Badler, Ramamani N. Bindiganavale, Jan M. Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, Martha Palmer

AAAI Spring Symposium, 2000

Modifying Movement Manner Using Adverbs

Norman I. Badler, Liwei Zhao, Monica Costa, Christian Vogler, William Schuler

4th Int'l Workshop on Autonomous Agents: Communicative Agents in Intelligent Virtual Environments, Barcelona, June 2000

Interactive Semi-Qualitative Simulation

Charles A. Erignac

Proceedings of The Fourteenth International Workshop on Qualitative Reasoning, Morelia, Mexico, June 2000, 8 pages

A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures

Fred S. Azar, Dimitris Metaxas, Mitchell D. Schnall

Proceedings of the IEEE Workshop on Mathematical Methods in Biomedical Image Analysis, June 2000, pages 38-45

Methods for Predicting Mechanical Deformations in the Breast during Clinical Breast Biopsy

Fred S. Azar, Dimitris Metaxas, Reid Miller, Mitchell D. Schnall

Proceedings of the 26th IEEE Annual Northeast Bioengineering Conference 2000, pages 63-64

26th IEEE Annual Northeast Bioengineering Conference, U. of Connecticut, 2000

A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition

Christian Vogler, Harold Sun, Dimitris Metaxas

Proceedings of the Workshop on Human Motion, December 2000, pages 33-38

Animation of Human Locomotion Using Sagittal Elevation Angles

Harold Sun, Dimitris Metaxas

Eighth Pacific Conference on Computer Graphics and Applications, pages 429-430

Design Concepts for Automating Maintenance Instructions, Final Report

Norman I. Badler, Charles A. Erignac

Technical report, CIS, University of Pennsylvania, Philadelphia, PA, February 2000

Published in 1999

Methods for Modeling and Predicting Mechanical Deformations of the Breast during Interventional Procedures

Fred S. Azar, Dimitris Metaxas, Reid T. Miller, Mitchell D. Schnall

Biomedical Engineering Society Annual Meeting, Seattle, January 1999

Semi-Qualitative Simulation in Virtual Environments

Charles A. Erignac

The Thirteenth International Workshop on Qualitative Reasoning, June 1999, 12 pages

A Finite Element Model of the Breast for Predicting Mechanical Deformations during Interventional Procedures

Fred S. Azar, Dimitris Metaxas, Mitchell D. Schnall

Seventh Scientific Meeting of the International Society for Magnetic Resonance Imaging in Medicine, Philadelphia, 1999

Animation Control for Real-Time Virtual Humans

Norman I. Badler, M. Palmer, Ramamani Bindiganavale

Communications of the ACM, 42(8), August 1999, pages 64-73

Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models

Norman I. Badler, Diane Chi, Sonu Chopra-Khullar

Proceedings of Computer Animation, 1999, May 1999, pages 128-137

Dynamic Simulation for Zero-Gravity Activities

Gang Huang, Suejung Huh, Ambarish Goswami, Dimitris Metaxas, Norman I. Badler

International Space Human Factors Workshop, June 1999, 9 pages

Where to Look? Automating Visual Attending Behaviors of Virtual Human Characters

Sonu Chopra-Khullar, Norman I. Badler

Autonomous Agents and Multi-Agent Systems, Volume 4, Issue 1-2, March 2001, pages 16-23

Smart Avatars in JackMOO

Jianping Shi, Thomas J. Smith, John P. Granieri, Norman I. Badler

IEEE Proceedings of Virtual Reality 1999, March 1999, pages 156-163

Cyclogram Planarity is Preserved in Upward Slope Walking

Harold Sun, Ambarish Goswami, Dimitris Metaxas, Janice Bruckner

Proceedings of the International Society of Biomechanics XVII Congress, Calgary, Canada, August 1999

Published in 1998

Motion Abstraction and Mapping with Spatial Constraints

Ramamani N. Bindiganavale, Norman I. Badler

Lecture Notes in Computer Science, Volume 1537, Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, pages 70-82

Avatars á la Snow Crash

Jan M. Allbeck, Norman I. Badler

Proceedings of Computer Animation, 98, pages 19-24

SIGGRAPHVRML 3D Ph.D. Conetree

Norman I. Badler, Roger Webster

ACM SIGGRAPH Computer Graphics, 28(3), August 1998, pages 43-44

Gesticulation Behaviors for Virtual Humans

Liwei Zhao, Norman I. Badler

Sixth Pacific Conference on Computer Graphics and Applications, 1998, pages 161-168

Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle-Mounted Stereo Cameras

Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens Hansen

Proceedings of the 4th IEEE Workshop on the Applications of Computer Vision, October 1998, pages 288-289

Published in 1997

Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements

Dimitris Metaxas, Eunyoung Koh, Norman I. Badler

International Journal of Computer Vision, 25(1), 1997, pages 49-61

JackMOO: A Web-Based System for Virtual Human Simulation

Thomas J. Smith, Jianping Shi, John P. Granieri, Norman I. Badler

Pacific Graphics 1997

Real-Time Virtual Humans

Norman I. Badler

IEEE Workshop on Non-Rigid and Articulated Motion 1997, June 1997, pages 28-36

Simulated Casualties and Medics for Emergency Training

Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Rama Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, Norman I. Badler

Medicine Meets Virtual Reality, IOS Press, Amsterdam, 1997, pages 486-494

Virtual Humans for Animation, Ergonomics, and Simulation

Norman I. Badler

IEEE Workshop on Non-Rigid and Articulated Motion, June 1997, pages 28-36

A Virtual Human Presenter

Norman I. Badler, Tsukasa Noma

Proceedings of IJCAI-97 Workshop on Animated Interface Agents, August 1997, pages 45-51

Multi-Pass Pipeline Rendering: Realism for Dynamic Environments

Paul J. Diefenbach, Norman I. Badler

Symposium on Interactive 3D Graphics, 1997

Efforts in Preparation for Jack Validation

Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Suejung Huh, Evangelos Kokkevis, Bond-Jay Ting

ARL Technical Report ARL-CR-418, Aberdeen Proving Ground, MD, US Army Research Laboratory, December 1997

An Architecture for Behavioral Locomotion

Barry D. Reich

Dissertation, December 1997

Real Time Virtual Humans

Norman I. Badler, Ramamani N. Bindiganavale, J. Bourne, Jan M. Allbeck, J. Shi, M. Palmer

Proceedings of The Fifth Pacific Conference on Computer Graphics and Applications, 4-13, April 1997

Published in 1996

User-Controlled Physics-Based Animation for Articulated Figures

Norman I. Badler, Dimitris Metaxas, Evangelos Kokkevis

Proceedings of Computer Animation 1996, June 1996, pages 16-26

Linking Anatomy and Physiology in Modeling Respiratory Mechanics

J. Kaye, Dimitris Metaxas, Norman I. Badler, J.Clarke, Bonnie L. Webber

MMVR '96

Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars

Thomas Trias, Sonu Chopra-Kullar, Barry Reich, Michael Moore, Norman I. Badler, Bonnie L. Webber, Christopher Geib

Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium (VRAIS 96), June 1996, pages 156-162

Animating Human Locomotion with Inverse Dynamics

Norman I. Badler, Hyeongseok Ko

IEEE Computer Graphics and Applications 16(2), March 1996, pages 50-59

Generating Facial Expressions for Speech

Catherine Pelachaud, Norman I. Badler, Mark Steedman

Cognitive Science, 20(1), 1996, pages 1-46

Casualty Modeling for Real-Time Medical Training

Diane Chi, John Clarke, Bonnie L. Webber, Norman I. Badler

Presence 5(4), 1996, pages 359-366

Task-Level Object Grasping for Simulated Agents

Brett Douville, Norman I. Badler, Libby Levinson

Presence, 5(4), 1996, pages 416-430

Real-Time Inverse Kinematics of the Human Arm

Norman I. Badler, Deepak Tolani

Presence, 5(4), 1996, pages 393-401

Planning for Animation

Norman I. Badler, Bonnie Webber, Welton Becket, Christopher Geib, Michael Moore, Catherine Pelachaud, Barry Reich, Matthew Stone

Interactive Computer Animation, N. M-Thalmann and D. Thalmann (Eds.), Prentice-Hall, 1996

Simulating Human Movements Using Optimal Control

Xinmin Zhao, Deepak Tolani, Bond-Jay Ting, Norman I. Badler

EUROGRAPHICS CAS '96, Seventh International Workshop on Computer Animation and Simulation, FUTUROSCOPE, Poitiers, France, 1996

Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM

Jinah Park, Dimitris Metaxas, Leon Axel

Medical Image Analysis Journal, 1(1), 1996, pages 53-71

Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data

Jinah Park, Dimitris Metaxas, Alistair Young, Leon Axel

IEEE Transactions on Medical Imaging, 15(3), 1996, pages 278-289

Implemention and Analysis of an Image-Based Global Illumination Framework for Animated Environments

Jeffry S. Nimeroff, Julie Dorsey, Holly Rushmeier

IEEE Transactions on Visualization and Computer Graphics, 2(4), December 1996, pages 283-298

A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments

Jeffry S. Nimeroff

7th Annual Eurographics Workshop on Rendering, Porto, Portugal, June 1996

Synthesizing Cooperative Conversation

Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, Matthew Stone

International Conference on Cooperative Multimodal Communication, Theory, and Applications CMS/95, Eindhoven, Netherlands, July 1996

Published in 1995

Towards Personalities for Animated Agents with Reactive and Planning Behaviors

Norman I. Badler, Barry D. Reich, Bonnie L. Webber

Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents, Austrian Research Institute for Artificial Intelligence, Austria, December 1995

MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training

Norman I. Badler, John Clarke, Michael Hollick, Eevangelos Kokkevis, Dimitris Metaxas, Rama Bindiganavale, Bonnie L. Webber, Diane Chi, Nick Foster, Omolola Ogunyemi, Jonathan Kaye

Proceedings of the National Forum on Military Telemedicine On-Line Today, 1995, March 1995, pages 21-28

Planning and Parallel Transition Networks: Animation's New Frontiers

Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher Geib, Michael Moore, Catherine Pelachaud, Barry Reich, Matthew Stone

Computer Graphics and Applications: Proceedings of Pacific Graphics '95, World Scientific Publishing, River Edge, NJ, 1995, pages 101-117

Simulating Humans in Virtual Reality

John P. Granieri, Norman I. Badler

Virtual Reality and its Applications, R. Earnshaw, H. Jones, and J. Vince (Eds.), Academic Press, London, UK, 1995

Rendering Spaces for Architectural Environments

Jeffry Nimeroff, Eero Simoncelli, Julie Dorsey, Norman I. Badler

Presence, 4(3), pages 286-296, 1995

Integrating Anatomy and Physiology for Behavior Modeling

Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, Norman I. Badler

Interactive Technology and the New Paradigm for Healthcare, IOS Press and Ohmsha, 1995, pages 81-87

An Implementation of Simulated Human Grasping for Manufacturing Tasks

B. Douville, X. Zhao, Norman I. Badler

SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September 1995

Simulation and Analysis of Complex Human Tasks

Norman I. Badler, Welton Becket, Bonnie L. Webber

SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September 1995

Autonomous Animation and Control of Four-Legged Animals

Evangelos Kokkevis, Dimitris Metaxas, Norman I. Badler

Graphics Interface, 1995, 8 pages

Production and Playback of Human Figure Motion for Visual Simulation

John P. Granieri, Jonathan Crabtree, Norman I. Badler

ACM Transactions on Modeling and Computer Simulation, 5(3), July 1995, pages 222-241

A Framework for Global Illumination in Animated Environments

Jeffry S. Nimeroff, Julie Dorsey, Holly Rushmeier

6th Annual Eurographics Workshop on Rendering, Dublin, Ireland, June 1995

The Center for Human Modeling and Simulation

Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, Mark Steedman

Presence 4(1), pages 81-96, 1995

Animation through Reactions, Transition Nets and Plans

Bonnie L. Webber, Norman I. Badler

Proceedings of the International Workshop on Human Interface Technology, Aizu, Japan, October 1995

3D Human Body Model Acquisition from Multiple Views

Ioannis Kakadiaris, Dimitris Metaxas

Proceedings of the Fifth International Conference on Computer Vision, Boston, MA, June 1995

Real Time Inverse Kinematics with Joint Limits and Spatial Constraints

Jianmin Zhao, Norman I. Badler

ACM Transactions on Graphics, 1995

Doing What You're Told: Following Task Instructions in Changing but Hospitable Environments

Bonnie L. Webber, Norman I. Badler, F. Breckenridge Baldwin, Welton Becket, Barbara Di Eugenio, Christopher Geib, Moon Jung, Libby Levison, Michael Moore, Michael White

Language and Vision across the Pacific, Y. Wilks and N. Okada (Eds.), 1995

Planning and Terrain Reasoning"

Michael Moore, Christopher Geib, Barry Reich

AAAI Spring Symposium on Integrated Planning Applications, Stanford University, CA, 1995

Planning for Reactive Behaviors in Hide and Seek

Michael Moore, Christopher Geib, Barry Reich

Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, May 1995

Behavioral Control for Real-Time Interactive Simulated Human Agents

John P. Granieri, Welton Becket, Barry Reich, Jonathan Crabtree, Norman I. Badler

1995 Symposium on Interactive 3D Graphics, Monterey, CA, April 1995

Interactive Design of Complex Time-Dependent Lighting

Julie Dorsey, James Arvo, Donald Greenberg

IEEE Computer Graphics and Applications, March 1995

Published in 1994

Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching

Jeffry S. Nimeroff, Norman I. Badler, Dimitris Metaxas

Submitted to Computer Graphics Forum, Eurographics, February 1994

Active Motion-Based Segmentation of Human Body Outlines

Ioannis Kakadiaris, Dimitris Metaxas, Ruzena Bajcsy

Proceedings of the Workshop on Motion of Non-Rigid and Articulated Objects, pages 50-56, Austin, TX, November 1994

Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-Based Approach

Ioannis Kakadiaris, Dimitris Metaxas, Ruzena Bajcsy

IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pages 980-984, Seattle, WA, June 1994

Final Report to NSF of the Standards for Facials Animation Workshop

Catherine Pelachaud, Norman I. Badler, M. Viaud

Technical Report, University of Pennsylvania, Philadelphia, October 1994

Automatically Generating Conversational Behaviors in Animated Agents

Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman

Lifelike Computer Characters, Snowbird, UT, October 1994

Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context

Scott Prevost, Catherine Pelachaud

Proceedings of the second ESCA/AAAI/IEEE Workshop on Speech Synthesis, New Paltz, NY, September 1994, 5 pages

Deformable Models with Parameter Functions: Application to Heart Wall Modeling

Jinah Park, Dimitris Metaxas, Alistair Young

Proceedings of the IEEE Computer Society Conference on Computer Vision & Pattern Recognition, Seattle, WA, June 1994, pages 437-442

Model-based Analysis of Cardiac Motion from Tagged MRI Data

Jinah Park, Dimitris Metaxas, Alistair Young, Leon Axel

Proceedings of the Seventh Annual IEEE Symposium on Computer-Based Medical Systems, Winston-Salem, NC, June 1994, pages 40-45

Modeling and Animating the Human Tongue during Speech Production

Catherine Pelechaud, C.W.A.M. van Overveld, Chin Seah

Proceedings Computer Animation '94, Geneva, Switzerland, May 1994, pages 40-49

How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning

Libby Levison, Norman I. Badler

Presented at the AAAI Spring Symposium: Toward Physical Interaction and Manipulation, March 1994

SodaJack: An Architecture for Agents that search for and Manipulate Objects

Christopher W. Geib, Libby Levison, Michael B. Moore

Technical Report, MS-CIS-94-16/LINC Lab 265, Department of Computer and Information Science, University of Pennsylvania, 1994

Efficient Re-rendering of Naturally Illuminated Environments

Jeffry S. Nimeroff, Eero Simoncelli, Julie Dorsey

5th Annual Eurographics Workshop on Rendering, Darmstadt, Germany, June 1994

Building Anthropometry-Based Virtual Human Models

Francisco Azuola, Norman I. Badler, Pei-Hwa ho, Ioannis Kakadiaris, Dimitris Metaxas, Bond-Jay Ting

Proceedings of the IMAGE VII Conference, Tucson, Arizona, June 1994

ANIMATED CONVERSATION: Rule-Based Generation of Facials Expression, Gesture & Spoken Intonation for Multiple Conversational Agents

Justine Cassell, Catherine Pelechaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone

SIGGRAPH '94, Orlando FL, May 1994

Modeling the Interaction Between Speech and Gesture

Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, Catherine Pelachaud

Proceedings of the 16th Annual Conference of the Cognitive Science Society, Georgia Institute of Technology, Atlanta, Georgia, May 1994

Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures

Jianmin Zhao, Norman I. Badler

ACM Transactions on Graphics, 13(4), pages 313-336, October 1994

Interactive Body Awareness

Xinmin Zhao, Norman I. Badler

Computer Aided Design, 26(12), pages 861-868, December 1994

Terrain Reasoning for Human Locomotion

Barry D. Reich, Hyeongseok Ko, Welton Becket, Norman I. Badler

Proceedings of Computer Animation '94, Geneva, Switzerland, pages 76-82, 1994

Posture Interpolation with Collision Avoidance

Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, Xinmin Zhao

Computer Animation '94, Geneva, Switzerland, pages 13-20, 1994

Pipeline Rendering: Interactive Refractions, Reflections, and Shadows

Paul J. Diefenbach, Norman I. Badler

Displays, 15(3), pages 173-180, 1994

Insertion of an Articulated Human into a Neworked Virtual Environment

David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, Norman I. Badler

Proceedings of the 1994 AI, Simulation and Planning in High Autonomy Systems Conference; University of Florida, Gainesville, FL, December 1994

Animated Human Agents with Motion Planning Capability for 3D-Space Postural Goals

Moon-Ryul Jung, Norman I. Badler, Tsukasa Noma

Journal of Visualization and Computer Animation, 5(4), 1994

Terrain Navigation Skills and Reasoning

Hyeongseok Ko, Barry D. Reich, Welton Becket, Norman I. Badler

Proceedings of the Fourth Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, May 1994, 9pages

Published in 1993

Instructions, Intentions and Expectations

Bonnie Webber, Norman Badler, Barbara Di Eugenio, Christopher W. Geib, Libby Levison, Michael B. Moore

Artificial Intelligence, 72, 1-2, June 1993

Simulating Humans: Computer Graphics, Animation, and Control

Bonnie L. Webber, Cary B. Philips, Norman I. Badler

Oxford University Press, June 1993

Real-Time Control of a Virtual Human Using Minimal Sensors

Norman I. Badler, Michael J. Hollick, John P. Granieri

Presence, 2(1), pages 82-86, 1993

Rule-Structured Facial Animation System

Catherine Pelachaud, Marie-Luce Viaud, Hussein Yahia

Fuzzy Logic In Artificial Intelligence: IJCAI '93 Workshop, Chambrey, France, August 1993, 6 pages

The Topic is Open

Libby Levison

Presented at the Penn Linguistics Colloquium 1993, University of Pennsylvania, Philadelphia, PA 1993

Simulated Humans, Graphical Behaviors, and Animated Agents

Norman I. Badler

Concurrent Engineering: Tools and Technologies for Mechanical System Design, NATO ASI Series, Springer-Verlag, New York, 1993, pages 929-944

A Gathering and Shooting Progressive Refinement Radiosity Method

Min-Zhi Shao, Norman I. Badler

Fourth Eurographics Workshop on Rendering, Paris, France, 1993

Collision-Avoidance Planning for Task-Level Human Motion Based on a Qualitative Motion Model

Moon-Ryul Jung, Norman I. Badler, Tsukasa Noma

Pacific Graphics Conference, 1993

Intermittent Non-Rhythmic Human Stepping and Locomotion

Hyeongseok Ko, Norman I. Badler

Pacific Graphics Conference, 1993

A Virtual Training Environment with Simulated Agents

B. Achorn, Norman I. Badler

Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, 1993

Straight Line Walking Animation Based on Kinematic Generalization That Preserves the Original Characteristics

Hyeongseok Ko, Norman I. Badler

Proceedings of Graphics Interface '93, 1993

Virtual Interactive Collaborators for Simulation and Training

Norman I. Badler, Bonnie L. Webber

3rd Conference on Computer Generated Forces and Behavior Representation, Orlando, FL, March 1993

Integrated Behavioral Agent Architecture

W. Becket, Norman I. Badler

3rd Conference on Computer Generated Forces and Behavior Representation, Orlando, FL, pages 57-68, March 1993

Shape and Nonrigid Motion Estimation through Physics-Based Synthesis

Dimitris Metaxas, Demetri Terzopoulos

IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), 15(6), pages 580-591, June 1993

Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections

Dimitris Metaxas, Sven Dickinson

Proceedings of the 4th International Conference on Computer Vision ICCV '93, pages 641-649, Berlin, Germany, January 1993

Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies

Dimitris Metaxas

Proceedings of the 2nd International Conference on Discrete Element Methods, pages 455-458, MIT, Boston, MA, March 1993

Published in 1992

Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom

Wallace S. Ching, Norman I. Badler

Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, pages 1044-1052, 1992

Automatic Viewing Control for 3D Direct Manipulation

Cary B. Phillips, Norman I. Badler, John P. Granieri

1992 Symposium on Interactive 3D Graphics (Computer Graphics Special Issue), pages 71-74, 1992

Posture Planning for Agent Animation

Moon R. Jung, Norman I. Badler

First AI Planning Conference, College Park, MD, May 1992

Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom

Wallace S. Ching, Norman I. Badler

Proceedings of IEEE International Conference on Robotics and Automation, pages 1052-1061, May 1992

Correlation of Facial and Vocal Expressions for Facial Movement

Catherine Pelachaud, Norman I. Badler, Mark Steedman

Interface to Real and Virtual Worlds, Montpellier, France, March 1992

Human Strength Database and Multidimensional Data Display

Susanna Wei, Norman I. Badler

Visualization and Computer Animation, 3(1), pages 13-22, 1992

Published in 1991

Linguistic Issues in Facial Animation

Catherine Pelachaud, Norman I. Badler, Mark Steedman

Computer Animation '91, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, June 1991, pages 15-30

Graphical Behaviors and Animated Agents

Norman I. Badler

Proceedings of the US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces, NM, December 1991

Instructing Animated Agents

Bonnie L. Webber, Norman I. Badler, B. DiEugenio, L. Levison, M. White

Proceedings of the US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces, NM, December 1991

Interactive Behaviors for Bipedal Articulated Figures

Cary B. Phillips, Norman I. Badler

Computer Graphics, 25(4), July 1991, pages 359-362

Human Modeling in Visualization

Norman I. Badler

New Trends in Animation and Visualization, N. Magnenat-Thalmann and D. Thalmann (Eds.), Wiley, 1991, pages 209-228

Simulating Human Tasks Using Simple Natural Language Instructions

Moon Jung, Jugal Kalita, Norman I. Badler, Wallace Ching

Proceedings of the Winter Simulation Conference, December 1991, pages 1049-1057

Interpreting Prepositions Physically

Jugal Kalita, Norman I. Badler

AAAI-91, Anaheim, CA, July 1991

A Kinematic Model of the Human Spine and Torso

Gary Monheit, Norman I. Badler

IEEE Computer Graphics and Applications, 11(2), March 1991, pages 29-38

Issues in Facial Animation

Catherine Pelachaud, Norman I. Badler, Mark Steedman

Computer Animation '91, Geneva, Switzerland, June 1991

Task Communication Through Natural Language and Graphics

Norman I. Badler, Bonnie L. Webber

AI Magazine, 11(5), pages 71-73, 1991

An Architecture for High-Level Human Tasks Animation Control

Jeffery Esakov, Norman I. Badler

Knowledge Based Simulation: Methodology and Application, P. A. Fishwick and R. B. Modjeski (Eds.), Springer-Verlag, 1991

Published in 1990

Strength Guided Motion

Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler

Computer Graphics, 24(4), pages 253-262, 1990

Interactive Real-Time Articulated Figure Manipulation Using Multiple Kinematic Constraints

Cary B. Phillips, Jianmin Zhao, Norman I. Badler

Computer Graphics, 24(4), pages 245-250, 1990

Imperfection for Realistic Image Synthesis

Welton Becket, Norman I. Badler

Journal of Visualization and Computer Animation, 1(1), pages 26-32, 1990

Task Training Through Narrated Animation

Norman I. Badler, Mark Steedman, Bonnie L. Webber

AAAI Workshop on Simulated Reality, 1990

Animation From Instructions

Norman I. Badler, Bonnie L. Webber, Jugal Kalita, Jeffery Esakov

Making Them Move: Mechanics, Control, and Animation of Articulated Figures, Morgan-Kaufmann, 1990, pages 51-93

Semantic Analysis of Action Verbs Based on Physical Primitives

Jugal Kalita, Norman I. Badler

Cognitive Science Society 12th Annual Conference, 1990

On the Complexity of Computing Reachable Workspaces for Redundant Manipulators

Tarek Alameldin, Norman I. Badler, M. Palis, S. Rajasekaran

SPIE International Symposia on Applications in Optical Science and Engineering: OE/Boston '90 Symposium on Advances in Intelligent Systems; Intelligent Robots and Computer Vision IX: Algorithms and Complexity, 1990

An Adaptive and Efficient System for Computing the 3-D Reachable Workspace

Tarek Alameldin, Norman I. Badler, Tarek Sobh

IEEE International Conference on Systems Engineering, Pittsburgh, PA, August 1990, pages 503-506

Narrated Animation: A Case for Generation

Bonnie L. Webber, Mark Steedman, Norman I. Badler

ACL Workshop on Natural Language Generation, Dawson, PA, June 1990

Published in 1989

Anthropometry for Computer Graphics Human Figures

Marc Grosso, Richard Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, Norman I. Badler

Technical Report MS-CIS-89-71, Department of Computer and Information Science, University of Pennsylvania, 1989

The Jack Interactive Human Model

Philip Lee, Cary Phillips, Ernest Otani, Norman I. Badler

Concurrent Engineering of Mechanical Systems, Vol. 1, First Annual Symposium on Mechanical Design in a Concurrent Engineering Environment, University of Iowa, Iowa City, IA, October 1989, pages 179-198

Task-Oriented Computer Animation of Human Figures

Norman I. Badler

Applications of Human Performance Models to System Design, G. R. McMillan, D. Beevis, E. Salas, M. H. Strub, R. Sutton, and L. van Breda (Eds.), Defense Research Series, Volume 2, Plenum Press, New York, 1989

Artificial Intelligence, Natural Language, and Simulation for Human Animation

Norman I. Badler

State-of-the Art in Computer Animation, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, 1989, pages 19-31

An Investigation of Language Input and Performance Timing for Task Animation

Jeffery Esakov, Norman I. Badler, Moon Jung

Graphics Interface '89, June 1989, pages 86-93

Creating Computer Animated Human Figure Models Anthropometrically

M. Grosso, R. Quach, Norman I. Badler

Graduate Conference on Computer Science, SUNY Buffalo, NY, March 1989

Task-Driven Human Figure Animation

M. Grosso, R. Quach, Norman I. Badler

Graduate Conference on Computer Science, SUNY Buffalo, NY, March 1989

Human Task Animation from Performance Models and Natural Language Input

Jeffery Esakov, Norman I. Badler, Moon Jung

Graphics Technology in Space Applications, NASA JSC Conference Publication 3045, April 1989

Local Matching of Surfaces Using Boundary-Centered Raidal Decomposition

Gerald M. Radack, Norman I. Badler

Computer Vision, Graphics, and Image Processing, 45(3), 1989, pages 380-396

A Representation for Natural Human Movement

Norman I. Badler

Dance Technology I, J. Gray (Ed.), AAHPERD Publications, Reston, VA, 1989

Published in 1988

The Implementation of a Design Knowledge Capturing System

P. Pu, Norman I. Badler

Second IFIP Working Group 5.2 Workshop on Intelligent CAD, Cambridge, England, September 1988

Jack: A Toolkit for Manipulating Articulated Figures

Cary B. Phillips, Norman I. Badler

ACM/SIGGRAPH Symposium on User Interface Software, Banff, Canada, October 1988

Published in 1976

The Conceptual Descriptions of Physical Activities

Norman I. Badler

American Journal of Computational Linguistics, Microfiche 35, 1976, pp. 70-83

A Concept Model for the Description of Image Sequences

Norman I. Badler

Proc. Milwaukee Symposium on Automatic Computation and Control, Milwaukee, WI, March 1976, pp. 377-381

Published in 1975

Temporal Scene Analysis: Conceptual Descriptions of Object Movements

Norman I. Badler

Ph.D. Dissertation, Computer Science, University of Toronto, 1975

Background Image: Jeremy Newlin (DMD 2013, CGGT 2014)